Portfolio

Welcome to my little corner of the universe where creation is possible.

TELETUBBIES PLAY TIME (2017)
PLATFORM: iOS / ANDROID
ROLE: GAME DESIGNER

  • Recreation of iconic Teletubbies TV show scenes within Unity working with 3D Artists and Software Engineers.

  • Design of interactions between Teletubbies and Player

  • Design of mini-games and difficulty/progression tuning within Speech Recognition and early learning environments

  • Arrangement and design of audio elements, interactions and VO.

  • Assisted in the recreation of iconic TV show intro within 3d space

  • Assisted in the design of UI elements within menu system using Photoshop and Unity

 

COMEDY CENTRAL’S BROAD CITY: HIGH SCORE (2018)
PLATFORM: IOS / ANDROID
ROLE: DESIGNER

  • Assisted in the design of several mini-games

  • Assisted in QA/Testing mini-game difficulty and tuning difficulty

  • Assisted in UX Design across game using Photoshop and Unity

  • Graphic Design/Marketing assets using Photoshop/Premiere/After Effects

 

TRUTV’s IMPACTICAL JOKERS: WHEEL OF DOOM (2018)
PLATFORM: IOS / ANDROID
ROLE: DESIGNER

  • Lead in the design of several mini-games / mechanics in order to recreate iconic moments from the TV show.

  • Assisted in UX/UI design using Photoshop and Unity

 

SPELLFAST (2018)
PLATFORM: IOS / ANDROID
ROLE: DESIGNER

  • Contributed to core game loop design

  • PVP Balancing for multiplayer gameplay

  • QA & Testing

  • UI/UX Design using Unity and Photoshop

  • Graphic Design/Marketing assets using Photoshop/Premiere/After Effects

 

NFL VR (2016)
PLATFORM: GOOGLE DAYDREAM
ROLE: QA / DESIGN

  • Assisted in Graphic Design elements across app

  • Assisted in design of environments

  • Lead UI/UX design using Photoshop

 

LEFT ALIVE (2015)
PLATFORM: PC
ROLE: GAME DIRECTOR

Left Alive is a mini-horror escape game I developed as my thesis. It is about Isaac who wakes up in the Shrift Penitentiary with his memory gone. He must use the clues scattered around the prison in order to escape the prison. This is the alpha build and a good vertical slice of what I envisioned the game to be.

  • Core level conceptualization, game design documentation

  • Concept art direction

  • Narrative design, story and writing

  • Level Design with Unity, using original and third party assets

  • Audio design

  • Event Scripting with C#

  • Voice Acting

  • Character design

  • UI design and implementation

 

LEVEL DESIGN

Tried recreating Bannerfall. A Crucible map from Bungie's Destiny franchise.
 

NARRATIVE

The fabled all-crystal worshipped by the people of the Amari Kingdom, is under attack. A story of a ruthless King and a forgotten Son forever entangled in the coil of the all-crystal.

The fabled all-crystal worshipped by the people of the Amari Kingdom, is under attack. A story of a ruthless King and a forgotten Son forever entangled in the coil of the all-crystal.

Two friends, bound by destiny are found by the Order of their ancestors. They must work together to make sense of a world they thought they knew, and the Extraworld they are about to be introduced to.

Two friends, bound by destiny are found by the Order of their ancestors. They must work together to make sense of a world they thought they knew, and the Extraworld they are about to be introduced to.

For centuries the world enjoyed peace and prosperity from the mythical due to a treaty long held by immortals and men. The treaty has been broken, and the creatures of the night are emerging.

For centuries the world enjoyed peace and prosperity from the mythical due to a treaty long held by immortals and men. The treaty has been broken, and the creatures of the night are emerging.

 

VIDEO PRODUCTION

DETAILS & DESCRIPTION

A fan-made reproduction of Netflix Original Violet Evergarden. Voice Overs are re-dubbed using voice actors from VA community “Voisync”

PRODUCTION WORK DONE BY ME

CASTING DIRECTOR
VOICE OVER DIRECTOR
CUSTOM SOUND FX DESIGN
SOUND MIXING & STAGING

TOOLS USED

Adobe Premiere

DETAILS & DESCRIPTION

A fan-made “Abridged” production of Bungo Stray Dogs.

PRODUCTION WORK DONE BY ME

CASTING DIRECTOR
VOICE OVER DIRECTOR
CUSTOM SOUND FX DESIGN
SOUND MIXING & STAGING
WRITING & EDITING
CO-WRITER “Cody Wade Wilson”

TOOLS USED

Adobe Premiere