PROGRESS 進

RESUME

GAME DESIGN


EXPERIENCE

BUILT GAMES (2016-2018)

GAME DESIGNER

  • Teletubbies Play Time (iOS, Android), Shipped 2017

    • World building, level design

    • Game mechanics & interaction design

    • UI/UX design

  • Spellfast (iOS, Android), Shipped 2017

    • Game loop, mechanics & interaction design

    • Game mode design

    • UI/UX design

  • Broad City: High Score (iOS, Android), Shipped 2018

    • Game mechanics & interaction design

    • IAP & monetization

  • Terminator Survival (iOS, Android), Shipped 2018

    • Level design, card design, mission design

    • Mechanics & interaction design

    • UI/UX design

INDEPENDENT (2015)

GAME DIRECTOR

  • Left Alive (PC)

    • Game Direction

    • Game Design

    • Story

    • Audio & Video Production

    • C# Scripting

SKILLS

GAME DESIGN

  • Ideation, concept wireframing

  • Design documentation

  • Level design & blockout, combat & mission design

  • Narrative & Dialogue

  • UI/UX Design

  • QA & Playtesting

GAME ENGINES & LEVEL EDITORS

  • Unity 2018

  • Unreal Engine 4, UDK

  • GECK, Creation Kit

SCRIPTING & CODING

  • C#, HTML, CSS

SOFTWARE

  • Maya

  • Adobe Photoshop, After Effects, Premiere, Audition

  • Microsoft Office, Google Docs, Sheets

  • MonoDevelop, Visual Studio

  • Atlassian SourceTree, JIRA, Plastic SCM

  • Monday, Trello

OTHER TIDBITS

YouTube Channel View
Moonpath to Elsweyr (Skyrim Mod) - Voice Acting
Hero of Gallowmere (Skyrim Mod) - Voice Acting

EDUCATION

THE ART INSTITUTE OF CALIFORNIA–HOLLYWOOD

BS, Game Art & Design (June 2015)

Focus Game & Level Design

REFERENCES

Available upon request